I’m a software engineer with over 10 years of experience building delightful and powerful systems. My interests include…
- Machine learning and AI
- High performance & distributed systems
- 3D graphics, VR, and games
- Building delightful tools
Most recently, I was a staff engineer in Meta’s Reality Labs Research lab in Pittsburgh, where I worked with researchers, PMs, and other teams at Meta to advance and scale research toward photorealistic telepresence in AR and VR based on “codec avatar” tech.
I’ve also worked on 3D laser scan processing tools as a Principal Engineer with Autodesk Pittsburgh and began my industry career developing games at Electronic Arts.
I earned my MSc degree as a member of the Sensorimotor Systems Lab at the University of British Columbia based on research into haptic interfaces for virtual environments
Recently I’ve mostly used Python, PyTorch, C++, and git. Previously, my toolbox has also included C#, OpenGL, Mercurcial (hg), GLSL, PHP, Node.js, TypeScript, Matlab, Java, Flash/AS3, WebRTC, Thrift, protobufs, some HTML, and a whole mess of apps & tools built with Qt.
In my free time, I’m most likely reading, swimming, running around Pittsburgh’s lovely parks, trying out a new video game, or baking tasty treats.
Contact:
✉ bhumberston@gmail.com
LinkedIn